Dada una cuadrícula de tamaño 2D n*n donde cada celda representa el costo de atravesar esa celda, la tarea es encontrar el costo minimo pasar de la arriba a la izquierda celular a la abajo a la derecha celúla. Desde una celda dada podemos movernos 4 direcciones : izquierda derecha arriba abajo.
Nota: Se supone que no existen ciclos de costos negativos en la matriz de insumos.
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Ejemplo:
Aporte: cuadrícula = {{9 4 9 9}
{6 7 6 4}
{8 3 3 7}
{7 4 9 10}}
Salida: 43
Explicación: La ruta de costo mínimo es 9 + 4 + 7 + 3 + 3 + 7 + 10.
Acercarse:
La idea es utilizar algoritmo de dijkstra para encontrar la ruta de costo mínimo a través de la red. Este enfoque trata la cuadrícula como un gráfico donde cada celda es un nodo y el algoritmo explora dinámicamente la ruta más rentable hacia la celda inferior derecha expandiendo siempre primero las rutas de menor costo.
Enfoque paso a paso:
- Utilice un montón mínimo para procesar siempre primero la ruta de menor costo e introduzca la celda superior izquierda en ella.
- Inicialice una matriz de costos con valores máximos estableciendo el costo de la celda inicial en su valor de cuadrícula.
- Para cada celda, marque las 4 celdas vecinas.
- Si se encuentra una ruta de menor costo, actualice el costo de la celda y colóquela en el montón.
- Devuelve el coste mínimo para llegar a la celda inferior derecha.
A continuación se muestra la implementación del enfoque anterior:
C++// C++ program to find minimum Cost Path with // Left Right Bottom and Up moves allowed #include using namespace std; // Function to check if cell is valid. bool isValidCell(int i int j int n) { return i>=0 && i<n && j>=0 && j<n; } int minimumCostPath(vector<vector<int>> &grid) { int n = grid.size(); // Min heap to implement dijkstra priority_queue<vector<int> vector<vector<int>> greater<vector<int>>> pq; // 2d grid to store minimum cost // to reach every cell. vector<vector<int>> cost(n vector<int>(n INT_MAX)); cost[0][0] = grid[0][0]; // Direction vector to move in 4 directions vector<vector<int>> dir = {{-10} {10} {0-1} {01}}; pq.push({grid[0][0] 0 0}); while (!pq.empty()) { vector<int> top = pq.top(); pq.pop(); int c = top[0] i = top[1] j = top[2]; // Check for all 4 neighbouring cells. for (auto d: dir) { int x = i + d[0]; int y = j + d[1]; // If cell is valid and cost to reach this cell // from current cell is less if (isValidCell(x y n) && cost[i][j]+grid[x][y]<cost[x][y]) { // Update cost to reach this cell. cost[x][y] = cost[i][j]+grid[x][y]; // Push the cell into heap. pq.push({cost[x][y] x y}); } } } // Return minimum cost to // reach bottom right cell. return cost[n-1][n-1]; } int main() { vector<vector<int>> grid = {{9499}{6764}{8337}{74910}}; cout << minimumCostPath(grid) << endl; return 0; }
Java // Java program to find minimum Cost Path with // Left Right Bottom and Up moves allowed import java.util.PriorityQueue; import java.util.Arrays; class GfG { // Function to check if cell is valid. static boolean isValidCell(int i int j int n) { return i >= 0 && i < n && j >= 0 && j < n; } static int minimumCostPath(int[][] grid) { int n = grid.length; // Min heap to implement Dijkstra PriorityQueue<int[]> pq = new PriorityQueue<>((a b) -> Integer.compare(a[0] b[0])); // 2D grid to store minimum cost // to reach every cell. int[][] cost = new int[n][n]; for (int[] row : cost) { Arrays.fill(row Integer.MAX_VALUE); } cost[0][0] = grid[0][0]; // Direction vector to move in 4 directions int[][] dir = {{-1 0} {1 0} {0 -1} {0 1}}; pq.offer(new int[]{grid[0][0] 0 0}); while (!pq.isEmpty()) { int[] top = pq.poll(); int c = top[0] i = top[1] j = top[2]; // Check for all 4 neighbouring cells. for (int[] d : dir) { int x = i + d[0]; int y = j + d[1]; // If cell is valid and cost to reach this cell // from current cell is less if (isValidCell(x y n) && cost[i][j] + grid[x][y] < cost[x][y]) { // Update cost to reach this cell. cost[x][y] = cost[i][j] + grid[x][y]; // Push the cell into heap. pq.offer(new int[]{cost[x][y] x y}); } } } // Return minimum cost to // reach bottom right cell. return cost[n - 1][n - 1]; } public static void main(String[] args) { int[][] grid = { {9 4 9 9} {6 7 6 4} {8 3 3 7} {7 4 9 10} }; System.out.println(minimumCostPath(grid)); } }
Python # Python program to find minimum Cost Path with # Left Right Bottom and Up moves allowed import heapq # Function to check if cell is valid. def isValidCell(i j n): return i >= 0 and i < n and j >= 0 and j < n def minimumCostPath(grid): n = len(grid) # Min heap to implement Dijkstra pq = [] # 2D grid to store minimum cost # to reach every cell. cost = [[float('inf')] * n for _ in range(n)] cost[0][0] = grid[0][0] # Direction vector to move in 4 directions dir = [[-1 0] [1 0] [0 -1] [0 1]] heapq.heappush(pq [grid[0][0] 0 0]) while pq: c i j = heapq.heappop(pq) # Check for all 4 neighbouring cells. for d in dir: x y = i + d[0] j + d[1] # If cell is valid and cost to reach this cell # from current cell is less if isValidCell(x y n) and cost[i][j] + grid[x][y] < cost[x][y]: # Update cost to reach this cell. cost[x][y] = cost[i][j] + grid[x][y] # Push the cell into heap. heapq.heappush(pq [cost[x][y] x y]) # Return minimum cost to # reach bottom right cell. return cost[n - 1][n - 1] if __name__ == '__main__': grid = [ [9 4 9 9] [6 7 6 4] [8 3 3 7] [7 4 9 10] ] print(minimumCostPath(grid))
C# // C# program to find minimum Cost Path with // Left Right Bottom and Up moves allowed using System; using System.Collections.Generic; class GfG { // Function to check if cell is valid. static bool isValidCell(int i int j int n) { return i >= 0 && i < n && j >= 0 && j < n; } static int minimumCostPath(int[][] grid) { int n = grid.Length; // Min heap to implement Dijkstra var pq = new SortedSet<(int cost int x int y)>(); // 2D grid to store minimum cost // to reach every cell. int[][] cost = new int[n][]; for (int i = 0; i < n; i++) { cost[i] = new int[n]; Array.Fill(cost[i] int.MaxValue); } cost[0][0] = grid[0][0]; // Direction vector to move in 4 directions int[][] dir = { new int[] {-1 0} new int[] {1 0} new int[] {0 -1} new int[] {0 1} }; pq.Add((grid[0][0] 0 0)); while (pq.Count > 0) { var top = pq.Min; pq.Remove(top); int i = top.x j = top.y; // Check for all 4 neighbouring cells. foreach (var d in dir) { int x = i + d[0]; int y = j + d[1]; // If cell is valid and cost to reach this cell // from current cell is less if (isValidCell(x y n) && cost[i][j] + grid[x][y] < cost[x][y]) { // Update cost to reach this cell. cost[x][y] = cost[i][j] + grid[x][y]; // Push the cell into heap. pq.Add((cost[x][y] x y)); } } } // Return minimum cost to // reach bottom right cell. return cost[n - 1][n - 1]; } static void Main(string[] args) { int[][] grid = new int[][] { new int[] {9 4 9 9} new int[] {6 7 6 4} new int[] {8 3 3 7} new int[] {7 4 9 10} }; Console.WriteLine(minimumCostPath(grid)); } }
JavaScript // JavaScript program to find minimum Cost Path with // Left Right Bottom and Up moves allowed function comparator(a b) { if (a[0] > b[0]) return -1; if (a[0] < b[0]) return 1; return 0; } class PriorityQueue { constructor(compare) { this.heap = []; this.compare = compare; } enqueue(value) { this.heap.push(value); this.bubbleUp(); } bubbleUp() { let index = this.heap.length - 1; while (index > 0) { let element = this.heap[index] parentIndex = Math.floor((index - 1) / 2) parent = this.heap[parentIndex]; if (this.compare(element parent) < 0) break; this.heap[index] = parent; this.heap[parentIndex] = element; index = parentIndex; } } dequeue() { let max = this.heap[0]; let end = this.heap.pop(); if (this.heap.length > 0) { this.heap[0] = end; this.sinkDown(0); } return max; } sinkDown(index) { let left = 2 * index + 1 right = 2 * index + 2 largest = index; if ( left < this.heap.length && this.compare(this.heap[left] this.heap[largest]) > 0 ) { largest = left; } if ( right < this.heap.length && this.compare(this.heap[right] this.heap[largest]) > 0 ) { largest = right; } if (largest !== index) { [this.heap[largest] this.heap[index]] = [ this.heap[index] this.heap[largest] ]; this.sinkDown(largest); } } isEmpty() { return this.heap.length === 0; } } // Function to check if cell is valid. function isValidCell(i j n) { return i >= 0 && i < n && j >= 0 && j < n; } function minimumCostPath(grid) { let n = grid.length; // Min heap to implement Dijkstra const pq = new PriorityQueue(comparator) // 2D grid to store minimum cost // to reach every cell. let cost = Array.from({ length: n } () => Array(n).fill(Infinity)); cost[0][0] = grid[0][0]; // Direction vector to move in 4 directions let dir = [[-1 0] [1 0] [0 -1] [0 1]]; pq.enqueue([grid[0][0] 0 0]); while (!pq.isEmpty()) { let [c i j] = pq.dequeue(); // Check for all 4 neighbouring cells. for (let d of dir) { let x = i + d[0]; let y = j + d[1]; // If cell is valid and cost to reach this cell // from current cell is less if (isValidCell(x y n) && cost[i][j] + grid[x][y] < cost[x][y]) { // Update cost to reach this cell. cost[x][y] = cost[i][j] + grid[x][y]; // Push the cell into heap. pq.enqueue([cost[x][y] x y]); } } } // Return minimum cost to // reach bottom right cell. return cost[n - 1][n - 1]; } let grid = [ [9 4 9 9] [6 7 6 4] [8 3 3 7] [7 4 9 10] ]; console.log(minimumCostPath(grid));
Producción
43
Complejidad del tiempo: O(n^2 registro(n^2))
Espacio Auxiliar: O(n^2 registro(n^2))
¿Por qué no se puede utilizar la programación dinámica?
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La programación dinámica falla aquí porque permitir el movimiento en las cuatro direcciones crea ciclos en los que las células pueden revisarse rompiendo el supuesto de subestructura óptima. Esto significa que el costo para llegar a una celda desde una celda determinada no es fijo sino que depende de todo el camino.
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